Wreckage Runner was made in less than three days during a game jam. It was fully made in the Strobbery Engine made less than one week beforehand by Mat. Given the time constraint the engine was not fully finished yet, so during production I helped add some features. However, most of my time was spent on gameplay programming.
This was my first ever game jam so it was quite the experience. I had a lot of fun and learnt a lot about working together with others on projects. Both in the sense of team work but also in using git for collaboration (and solving merge conflicts).